Level.Farm Probe the field

Free Classic · rules

Minesweepergrid, flags, timer

A grid, hidden mines, and numbers that tell the truth. Minesweeper is not a game of luck: it is a game of reading, with a few guesses at the very end.

Goal of the game

Uncover every cell that does not hold a mine. You do not need to flag the mines to win — only to reveal everything else.

Each revealed cell shows a number: how many mines lie among its eight neighbours, diagonals included. An empty cell means zero mines around it, and automatically opens its whole neighbourhood.

The first click

Reading the numbers

The patterns to recognise

Subtraction, when patterns are not enough

When only a guess is left

The mistakes that cost the most

Controls

Keyboard and mouse

Touch screen

Frequently asked questions

Can the first click land on a mine?

No. The grid is built after your first click, leaving out that cell and often its neighbours. The first opening is always safe.

Do you need to flag every mine to win?

No. You win when every cell without a mine is revealed. Flags are a reasoning tool, not a requirement.

Is Minesweeper a game of chance?

Mostly not: most grids can be solved entirely by deduction. Some situations remain where two layouts are indistinguishable, and only then do you have to guess.

What does an empty cell mean?

That none of its eight neighbours holds a mine. That is why it automatically opens its whole neighbourhood, in a cascade.

How do you get faster?

By learning the 1-2-1 and 1-2-2-1 patterns, and by clicking completed numbers to open several cells in one gesture. Speed comes from recognising shapes, not from clicking fast.

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